﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

//服务器中角色
public class RoleServer
{
    static int _curThisID = 1;
   public static int GetNewThisID()
    {
        return _curThisID++;
    }
    public int ThisID;
    public string Name;//角色名
    public int ModelID;//模型ID
    //攻防血
    public int HP;
    public int Attack;
    public int Defance;

    //角色坐标
    //所在地图
    //道具信息

}
